POV-Ray : Newsgroups : povray.binaries.images : Tek's sea revisited : Re: Tek's sea revisited Server Time
6 Aug 2024 23:29:12 EDT (-0400)
  Re: Tek's sea revisited  
From: Stephen
Date: 22 Nov 2006 09:05:00
Message: <web.456458a1a1eb5d8bf1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:


One other thing in the original post of the modified scene you said that you
multiplied by -1 when you actually divided by -1.  I know the results are
the same (I hope) is there any particular reason?
Actually there were two other things. On my works monitor the image looks a
little washed out, what gamma settings are you using?

Stephen
> Yes, you are right! I just discovered a moment ago that I forgot to mirror
> the function in the texture too!! :-(
>
> That accounts for the loss of white horses. A new image is being brewed on
> the POV burner. I shall post it later this afternoon. From what I can
> already see, the white horses are back!! :-)
>
> One reason why I did not want to move the ship (or the camera, for the time
> being) is that I like the light incidence on it. However, it is mainly
> because I want to play a bit with the functions and see what happens in the
> present context.
>
> I don't know, presently about the foreground. There seems to be a large
> swale here. Later I shall lift the camera to see how it looks from above and
> if this is recurring elsewhere.
>
> Thomas


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